Spongebob squarepants psp game walkthrough
If you pick up Squidward's clarinet, don't worry- you'll need it for a future mission. When you talk to Sandy, she will give you your next new power: super strength. This should complete a previous mission. To complete the task at hand, go back to the box you passed, pick it up, and tell sandy. This should give you the next mission. First take the bus to the residential district and activate super strength.
When you go through the row of boxes, all except one box will be destroyed. Either drop the remaining box out of the way or throw it at an enemy to get some little dirty bubbles. Then walk up the path to Squidward's house and talk to Squilliam. Eventually, once he stops babbling incoherently, he will give you the store card that Pearl wanted.
Take the bus to Downtown Bikini Bottom and give her it. If you talk to sandy a 2nd time, she will tell you there is a jelly jar in her tree dome, but don't worry- the paths needed to get to it don't appear until the Sinister Slug is defeated.
Squidward is in the Krusty Krab, so go there, enter the kitchen, and talk to him. He will have the hiccups, so do the following missions first. There are 2 ingredients in the drawer, 2 in the pantry, and 3 on the workbench.
Go over to the grill. Then place the ingredients on the bun in the following order: patty, pickles, ketchup and mustard, cheese, onions, tomato, and lettuce. Just walk over to the orders window and place the Krabby patty in it. Krabs and he will reward you with a health extension. When you talk to Squidward, he will tell you he has the hiccups and tell you to fix them.
To do this, first take the bus to the residential district. Then go upstairs, turn the lights off, and grab the glow-in-the dark beard and moustache. This is what you'll use to scare Squidward. Then talk to Squiward, and SpongeBob will scare him. He will also tell him Squilliam is in town, making Squidward realize his clarinet is missing. With that, you will receive a mission, but complete one too.
You should have the clarinet already, and the mission should already be completed. If you don't have the clarinet, get to sandy in jellyfish fields, but go on the other path this time. You should pick it up, so get back to the bus stop, enter the Krusty Krab kitchen again, and give Squidward his clarinet. Then start dealing with the Sinister Slug. First catch all the jellyfish in the main jellyfish fields area. Then take the summon sea creatures path to the hidden jellyfish fields area.
From there, go down the path you used to get Squidward's clarinet, catch all the little dirty bubbles on it, and defeat the enemy on the other side of the wall near Sandy.
In your current position, you may think you are trapped. Don't worry though- the following tip is how to get out: when you jump, press and hold X until you're at your highest point, and press and hold X again. This will launch you into a "super jump", rocketing you over the ledge and making lots of tasks much easier.
From there, activate super strength, pick the box up, and carry it over to the ledge right next to Sandy. Then throw it, do a super jump, and talk to the Sinister Slug. He will run away, completing the mission. Simply walk over to Karen and talk to her. She will say the Flying Dutchman has appeared in rock bottom and may have a lead on all the chaos going on and that you should find him. Follow her advice and get to rock bottom in the following way: go over to the bus stop and activate super strength.
Throw the box at the wall, super jump from it, and traverse the canopy platforms. Then proceed down the path and enter rock bottom.
Also, this is a real good place to do the slow-mo fall with the jumper guy. Just keep walking and the Flying Dutchman will be right there. If you talk to him he will give you the next set of missions. The Flying Dutchman will say he has lost his 3 treasure keys and will grant Spongebob a wish if he finds them.
The following mission walkthroughs state how to do this. When you have all three treasure keys, bring them back to him and complete the mission. Just go down the unblocked path and get past any obstacles you see. To defeat Queen Jellyfish, simply activate water ball and nail her with 2 or 3 hits.
She will drop the treasure key and leave a few little dirty bubbles for you. First get over the ledge with the elevator and summon sea creatures. Then continue down that unblocked path until you see another summon sea creatures.
From there go down the path to the left until you get the bus stop. Next enter the bus station. If you ring the bell like crazy the weirdo at the counter will drop the key. If you go to the bench next to the counter you should find a few quarters.
Use them in the candy machine and pick the bar up when it comes out to complete the mission. While your still there, walk over to the closest set of benches and you will find a sticker. The next key will be, you guessed it, over the 2nd ledge. Get over that ledge with summon sea creatures and you will see the anchor, but don't bother going up it-the key is behind a gate at the top. To get the key, continue all the way down the road, climb the steep path, and break through the gate with a box using super strength.
You should grab the key in the process, so climb down the giant anchor and work your way back to the Flying Dutchman, completing the missions. Krabs' sea needle pass! Krabs' lucky nickel! Puff with a flower from Sandy's tree dome! Once you get out of rock bottom, talk to Mr. Krabs and he will tell say his lucky nickel is missing, starting the next mission. The nickel is on the road going off from the way to rock bottom, but don't bother going there yet-you need the raging whirlpool to get to it.
For starters, take the bus to goo Lagoon and get over the ledge using summon creatures. Then battle your way down the path until you reach the lifeguard station tip: when you get to the part where you stand over the balloon thingy you have to hit you need to bounce a water ball off the board with spikes to hit it.
Then enter it. When you get inside, first grab the Mermaidman and Barnacleboy sticker. Then walk over to the exercise machine and use it until a key drops out, completing the mission. When the key drops out, pick it up and get off the machine. Then go over to the chest, unlock it, and take the binoculars. Next exit the station, go down the rest of the path, and give Larry the binoculars.
First kill yourself to get back to the lifeguard station and travel back down the path to the bus stop. Then take it to the residential district and go down the paths created by summon sea creatures. Next take the path to your right and go down it to Sandy's tree dome. While you're in the tree dome, get the jelly jar, get the beach bag, get the sticker, and take the flower. First get back to the bus stop. Before you go back to Goo Lagoon, go to the boating school test course and give Mrs.
Now go back to Goo Lagoon and battle your way to Sandy. Since she has her beach bag, she will teach you the next super power: the raging whirl- pool. Then take the shortcut of whirlpools over the obstacles and get back to the bus stop again. This time take it to the restaurant district and get Mr. Next take it to Mr. Krabs and he will lend you his sea needle pass, completing the mission. First, obviously, get to the bus stop and take it to downtown Bikini Bottom.
The mission will be completed once you can press O to get in. Then enter and prepare for battle. When you start battling, the first thing to do is get the Jumbo Shrimp to throw boxes next to each of the generators.
Then go to the super strength power pad, activate super strength, and throw the boxes at the generator shields to break them. Lastly, activate water ball and deactivate all the generators. This will disable the shrinking ray and defeat the Jumbo Shrimp. Ask Patrick, in the residential district!
Once you defeat the Jumbo Shrimp a video will play and you will end up at Squidward's place. The first thing to do is figure out why Gary is moaning, but complete the following missions while you're still in Squidward's house. First go upstairs. If you go a little to the left you will see the bathtub. The sheets of music should be on the easel, on the music stand, and inside the urn. He won't take the pieces until Gary stops wailing, though, so don't bother trying to give them to him.
Once you talk to Gary he will "say" he is hungry. Spongebob will realize that he's out of snail food and pretty much every store that sells more of it is closed. After that he'll get the idea that Patrick might know a substitute. First take the path you used to get to Sandy's tree dome, but turn left this time.
If you go down this path you should see a jellyfish, so harvest its jelly if your reserves aren't already full. You should also see a raging whirlpool power pad, so use it and navigate the ledges to find Patrick. At first he won't remember what else snails can eat, but the next 2 missions will take care of that. Obviously, first get back across the path and enter downtown Bikini Bottom via the huge gap in the cliff. Then, once you get out, go in Shady Shoals and talk to Barnacleboy. When you ask for an autograph he will wonder if his movie is still playing at the theater, starting the next mission.
First get to the cinema by getting to the bus stop and going over the needle plants and the conveyor belt. When you get in start the projector and the screen will show the Mermaidman and Barnacleboy movie.
While you're there, get the last jelly jar by looking at the concession stand, getting the winning ticket stub from the 1st or 2nd closest row, and claiming the prize.
This should complete a few missions as well. Then get back to Shady Shoals and tell Barnacleboy. He will remember that snails can eat kelp and that there is a bunch of it in the kelp clearing. For starters, to get to the Kelp forest you must take the bus to jellyfish fields, go down the path leading right, and do the raging whirlpool over the tree.
Once you enter, go all the way down the path until you find a "loop" in the paths or at least the bus stop. Then get back to the gate near the exit and open it in the following way: activate water ball. Then defeat the jumper guy and get on the ledge by getting the box across the gap via the conveyor belt or with a precise super jump.
After the flying platform gets near you, jump on it, duck to avoid the thorn plants, and fire at the balloon thingy. When you go down that path you should meet up with king jellyfish and receive a mission. Just defeat him like you did with queen jellyfish and go up the summon sea creatures once you do so.
You will pick up a metallic brain, giving you yet another mission. Once you pick up the brain you will have 1 of 2 parts. The other par t is the head, but you can't get it until you help Sandy clean the industrial park.
Enter it to complete the mission. When you enter the clearing you should see a small rock in the center. Press O and pick the kelp to complete the mission. Now that you have the food, exit the clearing, get to Spongebob's house, and feed Gary. Now tell Squidward, but complete a few more missions from Patrick before heading to the industrial park. First make your way back across the path and get to the bus stop.
Then take it to the boating school test course and enter the classroom. The combination for Patrick's locker is on one of desks in the back row, so find it and open the locker. Lastly, grab the conch shell, take the bus back to the residential district, and give it to Patrick.
Obviously, first take the bus to the Kelp forest. Then make your way to the Kelp clearing and enter it. If you look to the right the bag of bars will be on the table unless, of course, you got it already. Grab them and hide them in the log to pretty much complete the mission. When you go back and tell Patrick he will give you a health extension. The spongebob squarepants movie is a video game that accompanies the release of an animated film under the same title. An illustration of an open book.
Video an illustration of an audio speaker. I thought that the first the spongebob squarepants movie was fantastic and the video games based on it were pretty damn good too.
The movie on game boy advance gba , or click the above links for more cheats. It is based on the spongebob feature film the spongebob squarepants movie and was released on october 27, in north america. While there is this one part where you have to memorize a certain pattern in the cave later on in the game , pretty tough, but fun. The battle for bikini bottom. The game has 8 chapters, and many objectives to conquer.
The basic premise of the movie was that plankton was up to his usual tricks of attempting to take over bikini bottom. An illustration of a computer application window wayback machine. For the spongebob squarepants movie on the pc, gamefaqs has 3 guides and walkthroughs, 42 cheat codes and secrets, 6 critic reviews, and 3 user screenshots.
The spongebob squarepants movie pc worked perfectly. This is my walkthrough for the spongebob squarepants movie for the pc! Spongebob squarepants movie game walkthrough.
Thq did a good job of integrating the movie with the game. The battle for bikini bottom. The movie brief information [2. The movie is a fast paced, highly energetic game. In each level, i will collect as much content as i can before moving on to the next level. For the spongebob squarepants movie on the pc, gamefaqs has 3 guides and walkthroughs. This applies, among others, to the visuals combining 2d and 3d graphics, but also to the control system.
The spongebob squarepants movie often simply called the spongebob movie game is a spongebob squarepants video game released for the playstation 2, nintendo gamecube, xbox, game boy advance, and pc.
For the spongebob squarepants movie on the gamecube, gamefaqs has 2 guides and walkthroughs, 64 cheat codes and secrets, 2 reviews, 11 critic reviews, 2 save games, and 1 user screenshots.
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